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Hello,

So I've seen a number of folks talking about how the resource density isn't high enough to really support megabases. Which results in eventually having to spend almost all your time moving miners from one mine to the next (and all other tear-down and set-up activities related to cleaning up an old mine and establishing a new one). I've read a fair bit on wikipedia about how real mining is done nowadays for various ores. It's much more complex than the way it's down in factorio. You don't just mine 'Iron Ore deposits' and get 'Iron Ore' out of it, real ores are often an amalgam of various raw materials that are useful to real applications. So there is a refining processes which must be designed for the chemical makeup of the actual ore.I think this concept could be implemented in Factorio in a nice way: In addition to the existing basic ores, which would be minable from the start, a number of new ores (how many? up to you guys!) which would require refining processes and buildings to be researched and built, and could also yield rarer ore types in addition to the common types which would be part of more advanced recipes (would mean another recipe rebalancing). These ores could have effectively much higher densities of the basic materials (and maybe a few new ones) than the basic deposits which would be minable without research.

Please help

I did not find the right solution from the Internet.

References: -
https://forums.factorio.com/viewtopic.php?f=6&t=26110

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Thanks

 

 
 
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